Isabella Donner, an Intelligent Explorer who Explores Dark Places


Might: 12 Edge: 1
Speed: 12
Intellect: 12

Effort: 1

Searching – Trained
Listening – Trained
Climbing – Trained
Balancing – Trained
Jumping – Trained

Archaeology – Trained
History – Trained
Mythobiology – Trained


Decipher (1 Intellect point): If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate.

Fleet of Foot: If you succeed at a difficulty 2 Speed roll to run, you can move a short distance and take an action in the same round. Enabler.Knowledge

Skills: You are trained in two skills in which you are not already trained. Choose two areas of knowledge (history, archaeology). Enabler.

Trained Without Armor: You are trained in Speed defense actions when not wearing armor. Enabler.

Tier 1: Trained Explorer. You are trained in searching, listening, climbing, balancing, and jumping tasks. Enabler.

Smart: +2 to your Intellect Pool (included above).

Skill: You’re trained in an area of knowledge of your choice (Mythobiology).

Skill: You’re trained in all actions that involve remembering or memorizing things you experience directly. For example, instead of being good at recalling details of geography that you read about in a book, you can remember a path through a set of tunnels that you’ve explored before.


Isabella Donner, an Intelligent Explorer who Explores Dark Places

The Day After Ragnarok: One Snake Cult, One Ranger Tait_Ransom